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Zero Zephyrum

Special Ability

Sword Stances

While Zero starts off matches as a brawler, his special ability, Sword Stance, enables him to use Grandark as a weapon.

Upon switching to Sword Stance, Zero triggers a Super Armor effect. With Grandark in use, he cannot flinch, causing the opponent to be hit numerously by Zero’s combo attacks. The downside is that because Grandark is so heavy, Zero cannot move fast nor can he attack fast.

There are three stances that can be used as Zero’s abilities are further unlocked:

Zero SS

Sword Stance

Zero DS

Defensive Stance

  • Sword Stance – Zero’s regular sword stance. Most of his combo attacks with Grandark lie in this stance. His combos are heavy and deal several hits. Again, his speed is not very efficient in this stance, but the Super Armor makes up for it.
  • Defensive Stance – Zero guards himself with Grandark.  He lacks combos with this stance, but when passives are attained, he can learn to block attacks. Unlocked in Wanderer.
  • Offensive Stance – Zero lashes Grandark out and takes on a more combat-efficient stance. In this stance, Zero’s combos change and he becomes more reliant on the speed of the attack. Passives allow him to dash and do additional hits with his slashes. The downside is that using any skill will double the amount of AP lost; this does not affect the amount of AP required to perform a skill. Unlocked in Seeker.

Note that Zero can still be grabbed regardless of any stance, and using a skill in any stance reverts Zero back to normal (freelancer) stance (if using a skill) or Sword Stance (if using a technique, the exception being Increase andUnique). Likewise, when using a skill in normal stance, Zero automatically enters Sword Stance and then performs the move, but this is still a part of the skill execution. Upon becoming an Advancer, he can use skills in normal stance.

Zero OS

Offensive Stance

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