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Ronan Erudon

Special Ability

Erudon Weapons

Erudon Weapons

Ronan’s unique feature, Erudon Weapons, enhances his moveset and/or fighting abilities. In order for him to awaken those weapons, he needs to fill up a gauge under his MP bars. The gauge fills up slowly by itself, and when its full, pressing C + Arrow U will summon the respective Erudon Weapon for the respective job; the sole exception to the rule is the Spell Knight, who has to fill the bar by attacking his enemies; note that X attacks will fill the gauge faster than the ordinary ones. Once the weapon is summoned, the gauge will start to empty itself; while the Spell Knight can increase the duration of Erudon’s Sword by hitting opponents, Ronan’s other jobs do not have such feature and thus have to maximize their performance with Erudon Weapons in order to not waste precious time.

Pressing C + Arrow U while possessing an Erudon Weapon will immediately remove it, but take note that there is no compensation for the remaining duration of the weapon in the rune gauge.

Each of Ronan’s classes have their own weapons, all with varying effects:

  • Spell Knight: Erudon’s Sword – Alters Ronan’s moveset and replaces his skills. The moveset has large attack range.
  • Dragon Knight: Erudon’s Glaive – Gains a 10% increase to damage, does not receive cooldown for his Dragon Dive and Dragon Rush attacks, and gains two moves that fire ethereal spears forward or upwards.
  • Aegis Knight: Erudon’s Shield – Has two different effects that depend on whether or not it is used during his basic combo.
    • When used while not in the middle of the basic combo, Ronan generates a defensive barrier where he and his allies are located. While they’re inside the barrier, they will regenerate a small amount of HP and MP/AP (effect is stackable with itself), and have no collision from enemies or attacks. The entire rune gauge will instantly deplete. The barrier lasts for approximately 4 seconds.
    • When used while in the middle of the basic combo, Ronan executes a shield bash and gains a 10% increase to damage. The gauge will drain slowly, just like his other Erudon Weapon Summons. However, unlike the other weapon summons, pressing C + Arrow U again will not remove Erudon’s Shield; this is most likely due to a glitch.
  • Abyss Knight: Erudon’s Tyrfing – Gains a 10% increase to damage and generates an aura that rains ethereal swords on enemies in the aura.

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